|The return of puzzle game storytelling
The House of Da Vinci is a unique 3D hands-on puzzle adventure game, set in the exact time and place where the world’s greatest inventor lived and worked: The city of Florence in the year 1506. The game focuses heavily on both its storytelling aspects and the authenticity of its placement. “We wanted to make a puzzle game that spins around a powerful story, not just about solving ingenious puzzles that get repetitive after the first level or so,” says Peter Kubek, the team’s Dungeon Master. Just few seconds in, players find themselves in Leonardo’s library, wondering what could have happened to their master: did one of his legendary inventions somehow go haywire? Or are shadowy assassins from the Church responsible? And so, a quest to find the truth begins.
Da Vinci’s world brought to life
Players must work their way through mind-bending puzzles, ferret out hidden objects, untangle complex mechanisms, and conquer many other obstacles that must be overcome throughout the game — all based on actual Da Vinci concepts, manuscripts and inventions. Upon entering Leonardo’s workshop, players are immediately engulfed in the authentic atmosphere of the Renaissance: Its music, architecture and ambience are all re-created for players to enjoy and to experience first-hand. “Just as in every memorable game, the highest level of our own creativity must be present in order to make the game totally compelling as well as visually attractive,” notes Martin.